Instructions

1) Import the KuperImportNode.ma into your scene....
2) Confirm your scene is in inches and at 24fps
3) File -> Import, then follow the instructions on the jpg image
4) then make a mel button from the following code. This will
    patch the channels correctly to AnimateMe.....








//********Begin code:*********

//Mirror the pan keys
scaleKey -scaleSpecifiedKeys 1 -timeScale 1 -timePivot 0 -floatScale 1 -floatPivot 0 -valueScale -1 -valuePivot 0 ImportDataOntoThis.VPan;

//Properly patch the channels onto AnimateMe
connectAttr -f ImportDataOntoThis.Vtrack AnimateMe.translateZ;
connectAttr -f ImportDataOntoThis.VEW AnimateMe.translateX;
connectAttr -f ImportDataOntoThis.VNS AnimateMe.translateY;
connectAttr -f ImportDataOntoThis.VPan AnimateMe.rotateY;
connectAttr -f ImportDataOntoThis.VTilt AnimateMe.rotateX;

//********End code:*********